A Review on Mewgenics
- Kalani Patel
- 19 hours ago
- 2 min read
It’s pretty good I guess.

Mewgenics is a game released on February 10th but was being teased and worked on for many years before that. It’s a turn-based game about cats and eugenics. You breed the cats with good traits and mutations to create the best cats to send on journeys. However, the game is very expansive and even with my 96 hours in the game, I am only 78% done. I bought the game on release because it was made by Edmund McMillen, the creator of The Binding of Isaac, which I have spent hundreds of hours on. Mewgenics has been very fun for me, as on release I was playing every day. It has many classes of cats to choose from such as fighter, hunter, mage, and tank to start with. These cats go out and fight enemies and bosses. Each section of the game is locked until you beat one of the bosses or complete quests for progression. There are also three acts of the game, each unlocked by beating the two main bosses in each act. The first and some of the second act are kind of slow but fun because of their low to medium difficulty and the many different bosses and music you see and hear. In act two, you fight the Crater Maker with its boss music, Feline Invader.

Feline Invader is the best song in the whole game, in my opinion, because it gives a jazzy, pop vibe that I personally enjoy. The music in Mewgenics is better than 90% of the video games I have played before because they are made by actual artists with lyrics. Some of the best songs are Feline Invader, Endless Misery, and So High. The many different classes unlocked in Mewgenics give good variety to the game as well, and many of them have very fun combos too.

Each class starts with a random special class-specific passive ability and a class-specific active ability. The passive abilities and the active abilities often have synergy in their effects. Some of my favorite synergies is with the hunter with heavy shot (high damage but high chance of missing) and the passive where they can never miss, the fighter with the passive where if 10 damage or more is done, their movement is refreshed and movement that deals damage, and the thief with guaranteed critical hit passive and a move where critical hits take a 20-health healing item. Mewgenics is a roguelite, meaning that each run you take has different, random enemies, fight environments, items, and events but it still has constant bosses and unlocks to achieve. This creates endless replayability to try and get more things on a harder difficulty level.
For $30, I would say that Mewgenics is a very good use of your money if you want something difficult but with endless replayability. Mewgenics keeps you busy but with entertaining gameplay and for that I give it a 8.5/10







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